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AUDIOBOOKS

Don’t kill the messengers.

As a bodyguard for the King’s Envoys, Gen is content with her life of traveling, drinking wine, and hitting things with her sword. It’s the perfect job. Until the King sends her and her friend Cordyn into war-torn enemy territory on a mission to deliver vital military intelligence to an allied nation.

The problem? The mission is a sham.

Gen is tasked with determining if Cordyn is a spy who is selling information to the enemy. Cordyn is the worst kind of libertine: brash, arrogant, and on the run from half the husbands in the kingdom, but Gen can’t imagine him betraying her or their nation.

With obtuse bandits, vengeful mages, and a resolute lutist, they embark on a daring rescue mission, complicated by Cordyn’s increasingly complex schemes. As ominous enemy plots surface, Gen and Cordyn must decide what matters most. Their nation, or their friends.

A rollicking fantasy adventure for fans of Dungeons and Dragons, Nicholas Eames, and Michael J. Sullivan.

©2024 Dave Lawson (P)2025 Dave Lawson

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The Midnight Man.jpg

Stanley is almost fifty. He hates his job, has an overbearing mother, and is in a failed relationship. Then he meets Asher, the man of his dreams, literally in his dreams.

Asher is young, captivating, and confident about his future—everything Stanley is not. So, Asher gives Stan a gift. The chance to be an extra five years younger each time they meet.

Some of their adventures are whimsical. A few are challenging. Others are totally surreal. All are designed to bring Stan closer to the moment his joyful childhood turned to tears.

But when they fall in love, Stan knows he can’t live in Asher’s dreamworld. Yet he is haunted by Asher’s invitation to “slip into eternal sleep.

©2021 Kevin Klehr (P)2024 NineStar Press

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Epyon's Gambit.jpg

Fifteen-year-old Valmont has spent far more time in libraries than practicing with a wooden sword. In the aftermath of a devastating battle, he finds himself bound to Epyon, a powerful Necromancer who wishes to awaken the boys dormant magic for his own gain. All at once, Valmont is torn from his homeland and abandoned in a mystifying new world inhabited by horrifying beasts.​

His only hope of returning to his home, his family, and the future he'd dreamed of is to survive the Mage Trials, but the journey that awaits him is long and harrowing. The various races of the land respond to Valmont in different ways. Some view him as a potential friend and ally, while others see him and his untethered magic as a threat that must be eliminated at any cost.​

In his own opinion, Valmont is a poor substitute for a hero. But the people of his new home need him and he may be their only hope for survival. He knew the Trials wouldn't be easy, but he didn't anticipate just how much winning would cost.

©2024 Powers H Lohner (P)2024 Powers H Lohner

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